75, making the latter 8 Gyms more challenging than the original games * Gym Leaders have fully custom movesets * There are no sidequests to enable Gyms or leaders (Amphy is ok, Blue is not traveling, etc.) Trainers: – Trainers outside of Gyms scale up to ~Lv45 * This is to keep world navigation at a minimum hassle – Certain event-based trainers do not directly scale (Eusine, Sprout Tower, Elite Four, etc.) – Some new special trainers reset once per day, or after beating the E4. Scaling Gyms, Trainers, and Gym Rechallenges: Scaling Gyms: – All 16 Gyms can be faced in any order and have scaled teams based on amount of earned badges * This goes from around ~Lv. – Lots of misc tweaks to help the experience be more open 3.
– Certain areas have been reworked to be more navigable earlier * See: Map changes and additions – Many cut trees have been removed – Strength boulders are only in the Seafoam Islands and Slowpoke Well, which are optional * This means places like Ice Path can be navigated without Strength – A fast ferry service has been added for quick traveling * Can travel between Olivine, Cianwood, Cerulean, and New Cinnabar + Fuchsia * Can be ridden for free after 2 badges – Fishing Gurus now give you the different fishing rods in sequence * If you have the Old Rod, the next Guru you meet will give you the Good Rod, etc. Open world: – Forced story elements/barriers have been removed
Opening Sequence: – New intro sequence, animation, and music New Game: – Can start in Johto or Kanto – Can select 1 of 28 starters (See: Starters for full list + movesets) * This now includes some “HARD” starters for things like the “Smeargle challenges” Character customization: – Can select from 4 male/female player characters – Can select from 6 player color options – Can select from 8 custom pack and gear menu colors Start with: – Fully unlocked Gear and Dex – 1x Potion and 5x balls – Two useful phone numbers (Bill, League) – Link functions enabled 2. I would recommend skimming through at least once, as well as the HMs and the Wild data pages. There’s a lot of minor stuff that was done that isn’t going to be mentioned here.
Misc stuff Preface: I tried to write down as much as I could to encompass the new features within this hack.
New Features and Quality-of-life changes 5.
The safest location to save at is the first floor of the Olivine Center – This is the first map in the list – The mapscript will likely never change – Lots of notation has been added around it in code to keep it from changing ***DOCUMENTATION*** Table of Contents: 1.
cia before updating – You may need it to fix your save file! – Many things can change or be relocated in an update this can make warps/doors unusable and you can get permanently locked in a glitch room 3. – JKSM is recommended, but others will probably work fine too. – Updating from V1.0 to anything past V1.1 will change the TitleID * This means save data will need to be restored manually. cia – Installing it over the old version will wipe the save data clean. Back up your 3DS save data before installing the new. (The outline to the left will also jump to specific sections): Updating the game: ***UPDATING*** Main Page Documentation: ***DOCUMENTATION*** Wild Data: ***WILD DATA*** Legendaries and Stationaries: ***LEGENDARIES AND STATIONARIES*** HMs: ***HMs*** Renewable Items: ***RENEWABLES*** Event Moves: ***EVENT MOVES*** Transferring Save to 3DS: ***TRANSFER SAVE*** Frequently Asked Questions: ***FAQ*** ***UPDATING*** Updating normally 1. The following sections can be found quickly by using their specified search terms below. Pokemon Crystal Clear Documentation Several pages of the original documentation are archived in this text file.